Next up in our Meet a Payloader series of blogs is Oliver, a Senior Artist.
Congratulations on your Payload
anniversary, what’s been the
highlight of the past two years?
Wow! Where do I start? The biggest
highlight is the people; I love being part
of the team and being able to contribute.
Seeing what we’re creating unfold
and being part of that is exciting, and
that makes me wake up with a smile.
It’s fantastic to be part of a great
company.
What does your role entail?
As a senior artist, I get to do anything
related to art, from a simple model of a
rock to putting a scene together in the
game engine. I help team members with any
problems and solve any issues.
What’s the best thing about
working at Payload?
Working with a friendly team who are just
as enthusiastic makes me happy to be part
of a team like this. It’s great
having the freedom to express myself daily
and work with different ideas.
I like the work ethic at Payload; they
care about people, from the main guys to
the director, team leads and colleagues in
the battlefield of the art universe
creating the game.
What are you excited about for the
future?
I’m most excited about being part of
a growing company and the adventure of
making a very nice game that I do enjoy
contributing to every day.